Beginning computer lessons in second grade high school, he began to bury into game code and explore ways to manipulate it to alter gameplay.
īy 1990, he had bought his own ZX Spectrum computer and had more freedom with his game-playing ability. Chmielarz was pushed by a desire to buy a computer with his own money, knowing that his parents had been forced into the black market to put food on the table. His first experience playing games would see him typing in each line of code from gaming magazines into his friend's computer, though each time he turned off the computer the games were wiped as there was no way to save them. He began saving for a ZX Spectrum despite never having used one before. By the late 1980s, he had became fascinated by computer games by reading about them in magazines, particularly Knight Lore or Bugsy games on the cover of the fourth issue of Przegląd Techniczny. According to Chmielarz "many people would buy games, if only it would be possible." Nevertheless, while food was rare and hard to come by, "strangely", computers and games were relatively cheap and accessible, if not through the commodity exchange then by traveling over the border to Germany. He noted that while an Englishman could buy a game the day of release, the average Pole would often have to wait up to five weeks and become impatient during that time, leading to this natural solution. The marketplace where such goods were sold was known as the Wrocław commodity exchange (Wrocławskiej giełdy), which often had access to newer titles earlier. In 1987, Chmielarz earned financial sustainability by traveling 40 miles each day to sell bootleg VHSes copied from a friend at a bazaar in Wrocław, which wasn't deemed illegal at the time. In 1985, at the age of 15 Chmielarz attended the first Polcon science fiction convention in Błażejewek, where he first discovered an affinity for computers he soon went through a Star Wars phase that saw him interact with a computer for the first time. Tajemnica Statuetki was conceived by Lubin-born Pole Adrian Chmielarz, who moved into game development in a roundabout way. (Removed because the article is not about its developer): Baffle☿ gab 01:35, 26 February 2019 (UTC) From 'Development' CC-By-SA declaration text in this section removed from the article by me I'm leaving it here in case its removal breaks any references.